I’ve been taking a look at the tone of the landing pages for other FOSS projects. The UX Design Institute suggests four useful axes for product interface tone:
- Funny vs. serious. Are you communicating with humour, playfulness, and lightheartedness, or is your tone more dry and business-like?
- Formal vs. casual. Do you communicate with professionalism, using a lot of industry-specific jargon or do you address your audience in a more familiar style?
- Respectful vs. irrerevent. Are you polite and deferent, or quirky and edgy?
- Enthusiastic vs. matter-of-fact. Do you appeal to your audience’s emotions, or take a more neutral, straightforward tone?
Let’s take a look at other FOSS landing pages, one-by-one.
This last one isn’t a FOSS project, but as it has an excellent landing page I felt it would be remiss not to include it.
Unreal Engine
- Funny 20% / Serious 80%. There’s not much in the way of explicit humour here, but there is a playfulness at the level of wordplay that’s really effective: “We make the engine. You make it Unreal.”
- Formal 25% / Casual 75%. There’s surprisingly little jargon. The page is aimed at a broad audience interested in what they can make with the tool.
- Respectful 80% / Irreverent 20%: Largely respectful, with a splash of playfulness.
- Enthusiastic 75% / Matter-of-fact 25%: The page has a great mix of emotive language designed to make the engine sound as appealing as possible (“Unreal Engine comes standard with everything you need to help you make it real”, “Power that can keep up with the wildest imaginations”), and matter-of-fact information like tutorials (the “How to install” section) and links to documentation.
@AnTulcha Any thoughts? The Blender and Unreal landing pages stood out the most to me. Blender is obviously aimed at a somewhat narrower audience than Unreal, while still having a lot of outreach potential (animators, 3D modellers, game devs, etc.) so it might be an interesting case study for us. Both landing pages are very good at balancing playfulness and information while avoiding the trap of sounding grating or overly irreverent.
Thanks for all the research on this @anmhuicin! I’d say the Celbridge docs should lie somewhere between the Godot and Blender styles. We’re appealing to both coders and content creators, so that mix feels about right to me.