@anmhuicin Found this interesting Godot plugin for narrative / visual novel games. We could potentially build a visual script editor in Celbridge (ala Fungus) that exports to their custom language for VNs.
I played around with this plugin when I was first learning Godot, but it didn’t have very good Godot 4 support then. Cool to see a version designed for Godot 4! I’ll check it out.
I agree - Dialogic seems to have a text syntax (the rest is UI to make it easier to edit as far as I can tell - I haven’t got my head around GDScript…)
so a Fungus-style plug-stension for CelBridge could export to their files format in Godot, and then, potentially to other data files for VNs in say Unity and Unreal etc.
→ how active is Amanita these days? could export to that for Unity perhaps?
I was also wondering about CelBridge being about to publish an executable VN (using, say, Ren’Py) from a Fungus-style plugin
→ this could be to CelWeb (web deployment)
I think for eLearning and VNs it could be a great way to go …
I haven’t tried Amanita but I joined the Fungus discord server and there still seems to be a good bit of activity in there. The simplest way would be to have Celbridge output data files in its own custom format and then have light weight “player” integrations for popular engines & VN systems, kinda like how Ink works.
For something like RenPy that’s Python based, you could potentially do all the editing and publishing using CelBridge. If you’re using a game engine like Godot, Unity or Unreal it would prob make more sense to use the enigine tooling directly to produce web builds, which you can then deploy to CelWeb via tools in Celbridge.